RTP97%
40 games
Burst games settle each round quickly with one clear result: a crash multiplier, a Plinko drop, a mines pick, a keno draw or a dice roll. Compare how each format works, then check the coin mode, round amount and any risk or auto settings before you play.
Showing 24 of 40 games
Show more gamesA multiplier climbs from 1x until the round crashes at a point you cannot see in advance. Cash out before the crash to collect at the multiplier shown; if the crash comes first, the round amount is lost. Some games let you set an automatic cash-out multiplier before the round starts.
Every round is independent: a run of early crashes does not make a high multiplier more likely next time, and the reverse is true as well. The game's information shows its RTP, the lowest and highest multipliers and any limit on the total amount for a round. Decide on a cash-out point and a time limit before you start, and stop when you reach either.
Collected at 1.71x; the 3 mines stay hidden until the round ends
Choose tiles on a grid that hides a set number of mines. Each safe pick can raise the multiplier, and you can collect between picks. Revealing a mine ends the round without a payout. Adding mines leaves fewer safe tiles and makes the multiplier steps larger.
The game's information lists the multiplier for each number of safe picks at every mine count, so you can see what a pick is worth before you make it. Collecting early locks in a smaller multiplier; each further pick risks it on the next tile. Mine positions are set at random for every round and earlier rounds do not affect them.
Landed on 1.4x; rows and risk level set the table
A ball drops through rows of pegs and lands in a slot along the bottom, each with its own multiplier. Many editions let you choose the number of rows and a risk level, which changes the multiplier table. Each drop is random; earlier drops do not affect the next one.
The risk level spreads the multipliers: lower risk keeps the slots closer together, while higher risk puts larger multipliers at the edges and smaller ones in the middle, where most balls land. More rows add slots and widen that spread. Compare the multiplier table and the RTP in the game's information for each setting before you drop.
The paytable for 5 picks decides what 3 matches pay
Pick a set of numbers, then a draw selects numbers at random. The paytable shows the payout for each count of matches, and it changes with how many numbers you picked. Check it before you decide how many numbers to play.
Picking more numbers usually means you need more matches before a payout, but the top prizes for those picks are higher; fewer picks pay sooner on a smaller table. Many keno games offer a quick pick that chooses numbers for you and let you repeat the same picks over several draws. Every draw is random, so numbers that came up recently are no more or less likely next time.
A narrower target is less likely to land, so it pays more
Choose a target and whether the roll must land over or under it. A narrower target pays a higher multiplier because it is less likely to land. Many editions show the chance and the multiplier for your setting before you roll.
The chance and the multiplier move together: as you widen the target the chance goes up and the multiplier comes down, and the game's information shows the RTP behind that trade-off. Roll over and roll under give the same result for the same chance, so pick whichever is easier to read. Each roll is random and does not depend on the rolls before it.
Crash and mines ask you to decide when to collect during the round. Plinko, keno and dice settle each round from settings you choose before it starts. Start with the kind of decision you are comfortable making in a few seconds.
Open the game’s information to see its multiplier table, risk levels and the RTP for that edition. A higher multiplier option is less likely to land, and no setting changes how a round’s result is decided.
Auto play repeats rounds with the settings you choose. Some games add stop conditions, such as a number of rounds or a change in balance. Rounds can finish within seconds, so set any stop conditions before you start and keep an eye on your coin balance.
Quick rounds add up. Choose a time limit and a coin amount you are comfortable using, and stop when you reach either. A previous result cannot predict the next round. Read the Responsible Gaming Policy for support and available account controls.

Know what you’re after? Type a game or studio name, or filter by provider. Two crash or mines games with similar names can play by different rules, so glance at the studio before you start.
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Burst games are instant-result casino games such as crash, Plinko, mines, keno and dice. Each round settles quickly with one clear result, without reels or a sequence of bonus stages.
A multiplier rises from 1x until the round crashes. Cash out before the crash to collect at the multiplier shown; if the crash comes first, the round amount is lost. The crash point is random and previous rounds do not affect it.
Yes. It costs nothing to sign up, and you never need to buy coins to play a round. Gold Coin packages are optional. Quick rounds move fast, so check which coin you’re playing with and your balance before you set an amount.
No. A risk level changes the multiplier table, and auto cash-out collects at the multiplier you set if the round reaches it. Neither changes how a result is decided or guarantees a win. Set a play limit and see the Responsible Gaming Policy for support.
You’ll need to be 18 or older, live in an eligible US state and have your own Silvergames account. See the General Terms for the details and the Sweepstakes Rules for sweepstakes play.